Kelvin Pang – THATCamp SHOT 2016 http://shot2016.thatcamp.org Just another THATCamp site Sun, 19 Jun 2016 05:45:27 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.12 Computer models and simulations in higher education http://shot2016.thatcamp.org/2016/06/09/computer-models-and-simulations-in-higher-education/ http://shot2016.thatcamp.org/2016/06/09/computer-models-and-simulations-in-higher-education/#comments Thu, 09 Jun 2016 05:18:14 +0000 http://shot2016.thatcamp.org/?p=153

Computer models and simulations have been used to aid complex real-life negotiations such as the Law of the Sea Conference (dspace.mit.edu/bitstream/handle/1721.1/47033/computermodelsas00nyha.pdf?sequence=1). Simulations have also been developed to facilitate the teaching and understanding of complex topics such as climate change (www.climateinteractive.org/programs/world-climate/) In this particular case of the Climate Change Negotiations Game, a traditional role playing exercise has been greatly enhanced with the use of a computer simulation. I will like to explore how we can increase the use of computer models and simulations in higher education.

In the coming academic year, I will be working with a student (as part of a UROP project) in developing a computer simulation exercise that can be used in a negotiation workshop that I conduct outside of the formal curriculum for students at Tembusu College. As such, I will like to

(1) “TALK” about the contexts in which computer models and simulations can supplement existing teaching pedagogies and their effectiveness, and

(2) brainstorm on how we can structure a computer model and simulation aided activity into a class with specific teaching objectives. I hope to find collaborators who are keen to “MAKE” and prototype a simulation that will fit into a one-day teaching session to introduce students to the issues in complex multi-party negotiation.

If you are keen to participate in a session of this kind, please contact me at kelvin_pang@nus.edu.sg

I am also keen to participate in all forms of experiential learning activities that tries to introduce an element of “technology” into the activities as I am also exploring creative uses of technology that can be incorporated into experiential learning. Hopefully, this can help to spark off ideas that I can use for other seminar classes that I teach at the college.

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