I propose to lead a session on editing Wikipedia and wikis of a similar type. I can present briefly on how the Wikipedia system works — notably that Wikipedia editors and articles have “histories” and therefore something like “reputations”. We can edit articles, like the English article on THATCamp, or create an analogue in other languages, or edit related topics, or edit anything else.
One goal is to create accounts and develop the confidence and competence to edit again later. Another goal is to take a look at wikisource.org, a closely related site which invites us to create and edit transcriptions of historic texts. This is a safe way to practice a non-native language, and to learn a historic topic.
Wikipedia and Wikisource editing can be a formal educational activity for students. They get the satisfaction of writing or editing in a “published” format, where their work might be read and useful for years to come. So a third goal is to develop the knowledge and confidence that this really can be done for a class. I’m not an expert on this but the Wiki Educational Foundation can help set up materials and grading standards for a class. They have done it many times. Hopefully someone among us will have experience with wikis as classwork, and if not I can present what I know and introduce interested parties to the people and materials from Wiki Ed.
I’d welcome comments to pre-shape this potential session to be useful. Topics to edit? Have you used Wikipedia for class work?
Computer models and simulations have been used to aid complex real-life negotiations such as the Law of the Sea Conference (dspace.mit.edu/bitstream/handle/1721.1/47033/computermodelsas00nyha.pdf?sequence=1). Simulations have also been developed to facilitate the teaching and understanding of complex topics such as climate change (www.climateinteractive.org/programs/world-climate/) In this particular case of the Climate Change Negotiations Game, a traditional role playing exercise has been greatly enhanced with the use of a computer simulation. I will like to explore how we can increase the use of computer models and simulations in higher education.
In the coming academic year, I will be working with a student (as part of a UROP project) in developing a computer simulation exercise that can be used in a negotiation workshop that I conduct outside of the formal curriculum for students at Tembusu College. As such, I will like to
(1) “TALK” about the contexts in which computer models and simulations can supplement existing teaching pedagogies and their effectiveness, and
(2) brainstorm on how we can structure a computer model and simulation aided activity into a class with specific teaching objectives. I hope to find collaborators who are keen to “MAKE” and prototype a simulation that will fit into a one-day teaching session to introduce students to the issues in complex multi-party negotiation.
If you are keen to participate in a session of this kind, please contact me at gs.ud1498422979e.sun1498422979@gnap1498422979_nivl1498422979ek1498422979
I am also keen to participate in all forms of experiential learning activities that tries to introduce an element of “technology” into the activities as I am also exploring creative uses of technology that can be incorporated into experiential learning. Hopefully, this can help to spark off ideas that I can use for other seminar classes that I teach at the college.